﻿#region XNA Libraries

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;

#endregion

#region SDK Libraries

using main.sdk.audio;
using main.sdk.display;
using main.sdk.display.object2d;
using main.sdk.input;
using main.sdk.scene;

#endregion

using main.src.game;

namespace main.src.scene
{

    public sealed class Scene_Map : Scene_Base
    {

        private Sprite Sprite;

        public override void Start()
        {
            Sprite = new Sprite("rsc/picture/Scene");
            Sprite.Scale.X = (float)Program.Width / Sprite.Width;
            Sprite.Scale.Y = (float)Program.Height / Sprite.Height;
            Game_Map.Setup(0);
        }

        public override void Update()
        {
            Game_Map.Update();
        }

        public override void Terminate()
        {
        }

    }

}